<?xml version="1.0" encoding="UTF-8" ?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>对于娱乐匹配的一些想法</title>
<link>https://ygobbs2.com/t/%E5%AF%B9%E4%BA%8E%E5%A8%B1%E4%B9%90%E5%8C%B9%E9%85%8D%E7%9A%84%E4%B8%80%E4%BA%9B%E6%83%B3%E6%B3%95/285559</link>
<description>使否可以试着取消计算或遮蔽娱乐匹配的胜败场数与排名,毕竟败场数与排名的数据多少增加了玩家对于胜负的执着。一来降低了使用了竞技构筑的诱因;二来输了也没有名目上的数据损失,降低了挫折感。
毕竟看着自己的负场越来越多,仿佛有种腿上被画上正字记号的屈辱感(?
输了也能释怀的决斗,才能带来笑容</description>
<language>zh-CN</language>
<lastBuildDate>Wed, 18 Aug 2021 05:02:08 +0000</lastBuildDate>
<category>日常交流</category>
<atom:link href="https://ygobbs2.com/t/%E5%AF%B9%E4%BA%8E%E5%A8%B1%E4%B9%90%E5%8C%B9%E9%85%8D%E7%9A%84%E4%B8%80%E4%BA%9B%E6%83%B3%E6%B3%95/285559.rss" rel="self" type="application/rss+xml" />
<item>
<title>对于娱乐匹配的一些想法</title>
<dc:creator><![CDATA[1153039]]></dc:creator>
<description><![CDATA[
<p>使否可以试着取消计算或遮蔽娱乐匹配的胜败场数与排名,毕竟败场数与排名的数据多少增加了玩家对于胜负的执着。一来降低了使用了竞技构筑的诱因;二来输了也没有名目上的数据损失,降低了挫折感。<br>
毕竟看着自己的负场越来越多,仿佛有种腿上被画上正字记号的屈辱感(?<br>
输了也能释怀的决斗,才能带来笑容</p>
<p><a href="https://ygobbs2.com/t/%E5%AF%B9%E4%BA%8E%E5%A8%B1%E4%B9%90%E5%8C%B9%E9%85%8D%E7%9A%84%E4%B8%80%E4%BA%9B%E6%83%B3%E6%B3%95/285559/1">阅读整个主题</a></p>
]]></description>
<link>https://ygobbs2.com/t/%E5%AF%B9%E4%BA%8E%E5%A8%B1%E4%B9%90%E5%8C%B9%E9%85%8D%E7%9A%84%E4%B8%80%E4%BA%9B%E6%83%B3%E6%B3%95/285559/1</link>
<pubDate>Wed, 18 Aug 2021 05:02:08 +0000</pubDate>
<guid isPermaLink="false">ygobbs2.com-post-285559-1</guid>
<source url="https://ygobbs2.com/t/%E5%AF%B9%E4%BA%8E%E5%A8%B1%E4%B9%90%E5%8C%B9%E9%85%8D%E7%9A%84%E4%B8%80%E4%BA%9B%E6%83%B3%E6%B3%95/285559.rss">对于娱乐匹配的一些想法</source>
</item>
</channel>
</rss>