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    <title>对于娱乐匹配的一些想法</title>
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    <description>使否可以试着取消计算或遮蔽娱乐匹配的胜败场数与排名,毕竟败场数与排名的数据多少增加了玩家对于胜负的执着。一来降低了使用了竞技构筑的诱因;二来输了也没有名目上的数据损失,降低了挫折感。
毕竟看着自己的负场越来越多,仿佛有种腿上被画上正字记号的屈辱感(?
输了也能释怀的决斗,才能带来笑容</description>
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        <title>对于娱乐匹配的一些想法</title>
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            <p>使否可以试着取消计算或遮蔽娱乐匹配的胜败场数与排名,毕竟败场数与排名的数据多少增加了玩家对于胜负的执着。一来降低了使用了竞技构筑的诱因;二来输了也没有名目上的数据损失,降低了挫折感。<br>
毕竟看着自己的负场越来越多,仿佛有种腿上被画上正字记号的屈辱感(?<br>
输了也能释怀的决斗,才能带来笑容</p>
          <p><a href="https://ygobbs2.com/t/%E5%AF%B9%E4%BA%8E%E5%A8%B1%E4%B9%90%E5%8C%B9%E9%85%8D%E7%9A%84%E4%B8%80%E4%BA%9B%E6%83%B3%E6%B3%95/285559/1">阅读整个主题</a></p>
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