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    <title>关于人机模式的一个想法,想听听大家的意见</title>
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    <description>个人认为,一部分人机卡组的构筑到了目前已经出现和实际构筑、运转和操作严重脱钩的现象。以闪刀为例,新出的泽克露世在闪刀卡组里边起到了不小的作用,闪刀卡组的实际打法和资源运转已经与人机有着不小差距。人机里闪刀一整个卡组解不开一张ip双穹的现象十分常见。
类似的还有转生炎兽,我们都知道转生炎兽由于系统还算优秀的原因无论是打beat还是打说书都是有一定强度的。然而人机里的往往是一狼一马一场地一康加另一怪直接完事,很多时候与实际是脱节的(事实上脱节很久了)
类似的情况还有不合理的利用资源,不合理交康等(例如神宣成金)。不过这一点由于是代码运行的原因,无法合理修改,随机应变,可以不予考虑。
综上所述,我希望负责人能够在将来的逐步更新中,将人机卡组逐步进行升级换代</description>
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            <p>人机的卡牌应该按禁卡表来放置。在人机里面转生炎兽的鹿放了满满三张,使得人机转生炎兽卡组扭转局面能力非常强大。其他人机卡组也有这样禁卡表限制的key牌在其卡组中满编的情况。</p>
          <p><a href="https://ygobbs2.com/t/%E5%85%B3%E4%BA%8E%E4%BA%BA%E6%9C%BA%E6%A8%A1%E5%BC%8F%E7%9A%84%E4%B8%80%E4%B8%AA%E6%83%B3%E6%B3%95%EF%BC%8C%E6%83%B3%E5%90%AC%E5%90%AC%E5%A4%A7%E5%AE%B6%E7%9A%84%E6%84%8F%E8%A7%81/177773/5">阅读整个主题</a></p>
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        <title>关于人机模式的一个想法,想听听大家的意见</title>
        <dc:creator><![CDATA[Nanahira]]></dc:creator>
        <description><![CDATA[
            <p>这个需要更新人员努力才能实现。但是由于人员压力,有些非常陈旧的AI没有办法继续维护。</p>
          <p><a href="https://ygobbs2.com/t/%E5%85%B3%E4%BA%8E%E4%BA%BA%E6%9C%BA%E6%A8%A1%E5%BC%8F%E7%9A%84%E4%B8%80%E4%B8%AA%E6%83%B3%E6%B3%95%EF%BC%8C%E6%83%B3%E5%90%AC%E5%90%AC%E5%A4%A7%E5%AE%B6%E7%9A%84%E6%84%8F%E8%A7%81/177773/4">阅读整个主题</a></p>
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        <title>关于人机模式的一个想法,想听听大家的意见</title>
        <dc:creator><![CDATA[111814]]></dc:creator>
        <description><![CDATA[
            <p>是的,关于资源利用不合理以及部分不合理操作确实没必要在程序里完善,只是觉得人机的卡组需要在以后慢慢的更新换代一下</p>
          <p><a href="https://ygobbs2.com/t/%E5%85%B3%E4%BA%8E%E4%BA%BA%E6%9C%BA%E6%A8%A1%E5%BC%8F%E7%9A%84%E4%B8%80%E4%B8%AA%E6%83%B3%E6%B3%95%EF%BC%8C%E6%83%B3%E5%90%AC%E5%90%AC%E5%A4%A7%E5%AE%B6%E7%9A%84%E6%84%8F%E8%A7%81/177773/3">阅读整个主题</a></p>
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        <dc:creator><![CDATA[1128049]]></dc:creator>
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            <p>毕竟没搞机器学习,都是直接写的程序,只能用更新构筑来改善。</p>
          <p><a href="https://ygobbs2.com/t/%E5%85%B3%E4%BA%8E%E4%BA%BA%E6%9C%BA%E6%A8%A1%E5%BC%8F%E7%9A%84%E4%B8%80%E4%B8%AA%E6%83%B3%E6%B3%95%EF%BC%8C%E6%83%B3%E5%90%AC%E5%90%AC%E5%A4%A7%E5%AE%B6%E7%9A%84%E6%84%8F%E8%A7%81/177773/2">阅读整个主题</a></p>
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      <item>
        <title>关于人机模式的一个想法,想听听大家的意见</title>
        <dc:creator><![CDATA[111814]]></dc:creator>
        <description><![CDATA[
            <p>个人认为,一部分人机卡组的构筑到了目前已经出现和实际构筑、运转和操作严重脱钩的现象。以闪刀为例,新出的泽克露世在闪刀卡组里边起到了不小的作用,闪刀卡组的实际打法和资源运转已经与人机有着不小差距。人机里闪刀一整个卡组解不开一张ip双穹的现象十分常见。<br>
类似的还有转生炎兽,我们都知道转生炎兽由于系统还算优秀的原因无论是打beat还是打说书都是有一定强度的。然而人机里的往往是一狼一马一场地一康加另一怪直接完事,很多时候与实际是脱节的(事实上脱节很久了)<br>
类似的情况还有不合理的利用资源,不合理交康等(例如神宣成金)。不过这一点由于是代码运行的原因,无法合理修改,随机应变,可以不予考虑。<br>
综上所述,我希望负责人能够在将来的逐步更新中,将人机卡组逐步进行升级换代</p>
          <p><a href="https://ygobbs2.com/t/%E5%85%B3%E4%BA%8E%E4%BA%BA%E6%9C%BA%E6%A8%A1%E5%BC%8F%E7%9A%84%E4%B8%80%E4%B8%AA%E6%83%B3%E6%B3%95%EF%BC%8C%E6%83%B3%E5%90%AC%E5%90%AC%E5%A4%A7%E5%AE%B6%E7%9A%84%E6%84%8F%E8%A7%81/177773/1">阅读整个主题</a></p>
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